The Power of the Maker Movement
Heather Lister @LibrarianLister
"It is a place for everyone, creative and not creative, to come and explore their passions using raw materials, tools, technology, repurposed items and imagination. People can work individually or collaboratively, using technology and/or drawing on the collective wisdom of those in the room to help achieve their goal in a makerspace."
What is a MakerSpace?
-Thinkers and Tinkers
What do you do?
Make something out of nothing (or repurpose something else)
Identify a problem and create a solution
Determine how things work so that better inventions can be made
Turn something imagined into a finished product
"Great educational makerspaces inspire students to own their learning and deepen their thinking by exploring the world with all their senses. In a makerspace designed for independent exploration, curious students tinker and iterate their way through projects inspired by the space."
- The Environment and Tools of Great Educational Makerspaces (Teacher Librarian, October 2014)
"Makers are people who create things instead of just using them."
Making, Libraries, and Literacies (Library Media Connection, Jan-Feb 2015)
AASL Standards for 21st-Century Learners
Display initiative and engagement by positing questions and investigating the answers beyond the collection of superficial facts.
Demonstrate adaptability by changing inquiry focus, questions, resources, or strategies when necessary to achieve success.
Use both divergent and convergent thinking to formulate alternative conclusions and test them against the evidence
Demonstrate leadership and confidence by presenting ideas to others in both formal and informal situations
Demonstrate motivation by seeking information to answer personal questions and interests, ...and displaying a willingness to go beyond academic requirements
Maintain openness to new ideas by considering divergent opinions...and seeking information about new ideas encountered through academic and personal experience
1: Creativity & Innovation
Students demonstrate creative thinking, construct knowledge, and develop innovative products and processes using technology
2: Communication & collaboration
Students use digital media and environments to communicate and work collaboratively, including at a distance, to support individual learning and contribute to the learning of others.
3: Research & information fluency
Students apply digital tools to gather, evaluate, and use information.
4: Critical thinking, problem solving, & decision making
Students use critical thinking skills to plan and conduct research, manage projects, solve problems, and make informed decisions using appropriate digital tools and resources.
Students understand human, cultural, and societal issues related to technology and practice legal and ethical behavior.
5: Digital Citizenship
6: technology operations & concepts
Students demonstrate a sound understanding of technology concepts, systems, and operations.
Beyond the Standards
Learning How to Fail
From Consumer to Creator
Pushing the Creative Limits
Limitless Solutions to a Problem
And who knows what else...